The Iron Man Game We Always Craved For

BioWare is certainly shaking things up a bit with their new IP Anthem and we got the opportunity to invest a lot of time with the internet amusement.

You can peruse my full musings with my hands-on time directly here, however, there was one part of my playthrough that I want to be yelled out to the world. I can’t shake that Anthem is the Iron Man game I’ve always needed!

How Good Is Bioware Anthem’s Game-play

One thing that Mass Effect Andromeda was given a ton of acclaim for was its unbelievably smooth battle mechanics and motion. Anthem took those mechanics and improved them with player freedom in mind.

You want to invest your time flying around like Iron Man? Do it. Need to be solidly boots on the ground? Odd, however alright! Do it! Best of all, players truly aren’t compelled to play such that they aren’t happy with. That and the flying is SO MUCH FUN.

Bioware- Anthem
Bioware Anthem

Despite the fact that it took me a tad with underwater travel, the Javelin task both above and subterranean is really addictive. It felt so free, so light, and truly it felt like the world was my shellfish.

I had absolute control, it made me feel like a boss that would make Iron Man himself glad. And that is an integral motivation behind why my squad and I continued making suits that resemble Iron Man – it’s the Marvel game we needed without being tied to Marvel in any way.

How Good Is The Iron Man Character in BioWare’s Anthem

The fundamental theme – despite a nerve-racking story and complicated characters – of Anthem is absolute freedom, with regards to mechanics.

What makes Iron Man such an attractive character for a game is a similar thing that made Insomniac Games’ Spider-Man PlayStation 4 title such a hit: the movement. Each game you can run, run, walk, crawl yet that drenching is constantly kicked up another notch when there is another way to travel – a way not traditionally felt, in actuality.

In spite of the fact that there’s no Ms. Potts in Anthem, the mechanics are fundamentally the same as what I pictured in my perfect Marvel game.

When taking a break from the main storyline of Anthem and the side quests, I would regularly end up moseying back over to the FreePlay part to simply wander and fly.

“Iron Man was an inspiration, as was the Hulk, Doctor Strange,” Lead Producer Mike Gamble told me when I sat down with him to chat about Anthem and its comic similarities. He then added, “Scarlet Witch, we sort of pulled from a lot of those especially for the mage class, which is the Storm. The size of the colossus with the Hulk and the Ranger was obviously inspired by Iron Man. The inspiration was endless.”

Song of praise discharges on Xbox One, PlayStation 4, and PC on February 22nd. To play early, you can look at our past inclusion here to discover how and how to welcome your companions.

Source: YouTube,

Was this helpful?

Thanks for your feedback!
Explore from around the WEB