The VFX For Dune’s Shield Is Much Simpler & Easier Than Fans Expected
According to VFX artists, the visual effects for Dune’s defense shields are very simple:
According to VFX artists, the visual effects for Dune’s defense shields are surprisingly basic. Denis Villeneuve directed the adaptation of Frank Herbert’s 1965 sci-fi classic Dune. In October, the picture was released in the United States and other regions, and it won critical acclaim for its visual effects and cinematography. Dune follows Paul Atreides, played by Timothée Chalamet, and his struggle for life when the desert planet Arrakis is entrusted to his family. Villeneuve’s adaptation of Herbert’s novel comes nearly four decades after David Lynch’s adaptation of the novel in 1984. While Lynch’s version is still cherished by certain fans, the majority of people think that the film was a failure, and Lynch has distanced himself from it at every chance.
Three VFX artists assessed the standard effects in Dune in a video from the YouTube channel Corridor Crew:
Three VFX artists have now examined the standard of the effects in Dune in a video from the YouTube channel Corridor Crew. The creators also discussed how the effects were created, comparing Villeneuve’s graphics to Lynch’s 1984 rendition. In addition to other effects, the three VFX artists examine how the shields worn by the film’s characters were constructed. The designers behind the film also reveal that the visual effects employed to produce the shields in Lynch’s Dune were not CGI and took 9 months to develop, despite their basic appearance. Take a look at what they had to say about it below:
Real talk, this effect isn’t that fancy.
It looks like they just, they’re doing these flickering things were its just outlining the person and literally just taking that whole [rotoscaped] layer of the person, tinting it red or blue, setting it to a low opacity – some sort of transfer mode – and then glitching the position just a little bit. You can do that all in compositing. There’s like 3-D work going on here.
This is all just nice hand animation. And honestly all of the new Dune is like this. Its not that the effects are crazy technical achievements, its that they’re all so well crafted by amazing artists. This effect is a shot you can do on your home computer. Its about your art direction and your touch as an animator. It’s not about how crazy your tools are. Really, at the end of the day, you can sit down in After Effects and you could bust out this effect.
Guns are, for the most part, non-existent in the planet of Dune:
Guns are, for the most part, non-existent on the planet of Dune, as keen-eyed moviegoers would have observed. Soldiers instead fight with melee weapons like swords and spears. Aside from the Fremen, most characters in Dune have personal defense shields that cannot be pierced by any item travelling at a high velocity, rendering bullets, for example, worthless. Instead, attackers must push gently beyond the shield in order to bypass it. While a fast stroke from a sword would be repelled by the shields, as shown in the film when Paul is taught by Josh Brolin’s Gurney Halleck, a gradual and well-concealed movement might sneak past. Aspiring VFX artists will be ecstatic to learn that an effect that appears to be difficult is actually rather easy and may even be created at home. The graphics in Villeneuve’s Dune were one of the film’s standout qualities, which makes it even more difficult to imagine how straightforward they were to get off. Now that Dune: Part Two has been officially confirmed, fans will be looking for more of the same in 2023.
Source: Corridor Crew