In a relief to Resident Evil fans, Resident Evil: Welcome to Raccoon City has recently been gifted with the R-rating by the MPA, officially. The movie has earned this rating owing to its “Strong violence and gore, and language throughout,” which is certainly what you would want in a movie filled with zombies and other creepy horrors. This reaches from the courtesy of Bloody Disgusting.

Resident Evil

With the Courtesy of Sony Pictures, Resident Evil: Welcome to Raccoon City will throw audiences right into the undead storyline. Once the hyped home of pharmaceutical giant Umbrella Corporation, Raccoon City is now living its last days’ Midwestern town. The company’s evacuation left the city a no man’s land… with evil rising below the surface. When that evil is released from its chains, the townspeople are changed for eternity and a handful of survivors must work in cooperation to unveil the truth of Umbrella and survive the night.

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Written and directed by Johannes Roberts, Resident Evil: Welcome to Raccoon City will according to sources take inspiration from both the games by Capcom, as well as a reset of the Resident Evil movie series starring Milla Jovovich. Resident Evil: Welcome to Raccoon City has a whole cast of rising talent that contains Kaya Scodelario (Pirates of the Caribbean: Dead Men Tell No Tales), Robbie Amell (The Duff), Hannah John-Kamen (Ant-Man and the Wasp), Tom Hopper (The Umbrella Academy), Avan Jogia (Zombieland: Double Tap) and Neal McDonough (Sonic the Hedgehog), and will feature other familiar characters from the video game franchise including Claire Redfield, Jill Valentine, and Chris Redfield, amongst others.

Star Tom Hopper has also since confirmed to fans of the video game franchise that Resident Evil: Welcome to Raccoon City will be plotted to interest the die-hard fanbase, unveiling that the source material has had a major impact on every element of the upcoming installation. “But I think from an aesthetic point of view, I think the games really influence this well,” Hopper tells. “It is an aesthetic that, certainly when we were shooting it, that I was like, ‘Man, it feels like the game.’ I’m really hoping that fans of the game take something nice away from it, that it’s the game plus more. Plus, more of a depth to these characters.”

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